- "It has to be well timed. It needs to have the right components
that maybe contain emerging technologies or something like, say, when
Doom came out -- the Network play -- there weren't many games like
that. There was a really great 3D world that a lot of people hadn't
seen. It was light-years ahead of Wolfenstein. It was shareware, so
it had Internet distribution. We used the Internet to get it all over
the place. So it used a lot of stuff that was just becoming popular
at that time. id just capitalized on it."
- -- John Romero, in response to, "What makes a classic game?"