Scholarly Works Related to Doom
- Doughty, William. One Approach to Real Time Texture Mapping
(Postscript)
- Some personal info and a texture-mapping method similar to Doom's
- Gordon, Dan, and Chen, Shuhong. Front-to-Back Display of BSP Trees
(Acrobat)
- Probably the article which led to Carmack's BSP implementation in Doom
- Mapleson, Ian. 3D Stereo Vision and Realism in Computer Graphics
- The health effects of playing Doom
- Stephens, Phillip J. Writing a fast 3D graphics engine
(Postscript)
- Reads like a cookbook for Doom (2d maps, texture mapping, sprites, BSP trees, etc.)
Also see Difference Engine for
technical reports related to Doom.
See Computer Graphics info page
for graphics algorithms pages, papers, FAQs.