Doom Memorabilia
By Lee Killough
Text-only version of this page
Download the Entire Set of Doom Memorabilia (around 512K)
- Arch-Vile
- A wad that quickly demonstrates Doom II's Arch-Vile bug (requires Doom II)
- Betrayal
- Two Barons fighting head-to-head (requires Doom v1.1)
- Death
- A Doom marine's life after death, shown in two different ways (requires Doom II):
- Zombie -- you can walk around a level even after you die,
although you cannot fire weapons anymore
- Revenge -- even a dead marine can trigger events such
as killing his enemy and finishing a level
- E1M3 Pit
- History behind the mysterious Toxin Refinery pit
- E1M6 Null
- A sergeant is trapped behind a wall on E1M6
- Fireball
- A wad that illustrates the lift bug (requires Doom v1.2 or earlier)
- Limbo
- Tricks leading to a quick finishing of E3M7 (for record shortcuts,
see COMPET-N)
- Mt. Erebus
- Demo of pressing switch on E3M6 on its backside to get to E3M9 (requires Doom v1.1)
- Orbit
- Revenant missiles which enter continuous orbit (requires Doom II)
- Stuck
- A place you can get stuck in Deimos Lab, fixed in later versions (requires Doom v1.1)
- Suicide
- Barons and Cacodemons committing suicide (requires Doom v1.1)
- Swastika
- Screenshots of the E1M4 Swastika, before and after it changed
- Tutti-Frutti Effect
- A TFE bug which has existed in every version of Doom