Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Thing 1 (Player) Injury frame = 157 Thing 2 (Trooper) Injury frame = 188 Thing 3 (Sargeant) Injury frame = 221 Thing 4 (Archvile) Injury frame = 270 Thing 6 (Revenant) Injury frame = 344 Thing 7 (Revenant Fireball) Death frame = 99 Thing 9 (Mancubus) Injury frame = 387 Thing 11 (Chaingun Sargeant) Injury frame = 421 Thing 12 (Imp) Injury frame = 456 Thing 13 (Demon) Injury frame = 489 Thing 14 (Spectre) Injury frame = 489 Thing 15 (Cacodemon) Injury frame = 508 Thing 16 (Baron of Hell) Injury frame = 541 Thing 18 (Hell Knight) Initial frame = 527 First moving frame = 529 Injury frame = 541 Close attack frame = 537 Far attack frame = 537 Death frame = 542 Respawn frame = 549 Thing 19 (Lost Soul) Injury frame = 594 Thing 20 (Spiderdemon) Injury frame = 620 Thing 21 (Arachnotron) Injury frame = 652 Thing 22 (Cyberdemon) Injury frame = 691 Thing 23 (Pain Elemental) Injury frame = 713 Thing 24 (Trooper) Initial frame = 174 Hit points = 20 First moving frame = 176 Alert sound = 36 Attack sound = 1 Injury frame = 188 Pain chance = 200 Far attack frame = 184 Death frame = 189 Exploding frame = 194 Death sound = 59 Respawn frame = 203 Thing 25 (Commander Keen) Injury frame = 777 Thing 33 (Caco Fireball) Death frame = 99 Thing 37 (Arach. Fireball) Initial frame = 107 Death frame = 109 Thing 41 (Item Respawn Fog) Initial frame = 135 Thing 85 (Tall Red Pillar) Initial frame = 907 Thing 86 (Short Red Pillar) Initial frame = 908 Thing 92 (Tall Blue Torch) Initial frame = 930 Bits = 67108866 Thing 94 (Tall Red Torch) Initial frame = 930 Bits = 201326594 Thing 95 (Small Blue Torch) Initial frame = 942 Bits = 67108866 Thing 97 (Small Red Torch) Initial frame = 942 Bits = 201326594 Thing 119 (Guts and Bones) Initial frame = 202 Thing 120 (Guts and Bones 2) Initial frame = 202 Thing 135 (Pool Of Blood 1) Initial frame = 895 Thing 136 (Pool Of Blood 2) Initial frame = 895 Thing 137 (Brains) Initial frame = 895 Frame 121 Next frame = 0 Frame 133 Next frame = 135 Frame 137 Next frame = 0 Frame 157 Duration = 8 Frame 165 Next frame = 195 Frame 188 Duration = 6 Frame 203 Sprite subnumber = 8 Duration = 20 Next frame = 176 Frame 221 Duration = 6 Frame 227 Next frame = 195 Frame 236 Sprite subnumber = 8 Duration = 25 Next frame = 209 Frame 270 Duration = 10 Frame 312 Next frame = 94 Frame 344 Duration = 10 Frame 351 Sprite subnumber = 13 Duration = 30 Next frame = 323 Frame 359 Next frame = 128 Frame 387 Duration = 6 Frame 398 Sprite subnumber = 14 Duration = 40 Next frame = 364 Frame 421 Duration = 6 Frame 431 Next frame = 200 Frame 435 Sprite subnumber = 7 Duration = 35 Next frame = 408 Frame 456 Duration = 4 Frame 465 Next frame = 199 Frame 470 Sprite subnumber = 9 Duration = 34 Next frame = 444 Frame 489 Duration = 4 Frame 496 Sprite subnumber = 10 Duration = 30 Next frame = 477 Frame 508 Duration = 6 Frame 516 Sprite subnumber = 8 Duration = 48 Next frame = 503 Frame 541 Duration = 4 Frame 549 Sprite subnumber = 9 Duration = 56 Next frame = 529 Frame 570 Duration = 4 Frame 578 Sprite subnumber = 9 Duration = 56 Next frame = 558 Frame 594 Duration = 6 Frame 620 Duration = 6 Frame 652 Duration = 6 Frame 660 Sprite subnumber = 9 Duration = 35 Next frame = 635 Frame 691 Duration = 20 Frame 713 Duration = 12 Frame 718 Next frame = 129 Frame 720 Sprite subnumber = 9 Duration = 48 Next frame = 702 Frame 743 Duration = 6 Frame 749 Next frame = 195 Frame 758 Sprite subnumber = 9 Duration = 25 Next frame = 728 Frame 777 Duration = 12 Frame 780 Duration = 120 Next frame = 783 Frame 802 Sprite subnumber = 32769 Next frame = 802 Frame 804 Sprite subnumber = 32769 Next frame = 804 Frame 816 Sprite subnumber = 3 Next frame = 816 Frame 822 Sprite subnumber = 3 Next frame = 822 Frame 828 Sprite subnumber = 32769 Next frame = 828 Frame 830 Sprite subnumber = 32769 Next frame = 830 Frame 832 Sprite subnumber = 32769 Next frame = 832 Frame 834 Sprite subnumber = 32769 Next frame = 834 Frame 836 Sprite subnumber = 32769 Next frame = 836 Frame 838 Sprite subnumber = 32769 Next frame = 838 Frame 844 Next frame = 847 Frame 850 Next frame = 848 Frame 855 Next frame = 853 Frame 858 Next frame = 857 Frame 862 Next frame = 862 Frame 868 Next frame = 868 Frame 888 Next frame = 888 Frame 897 Next frame = 897 Frame 900 Sprite number = 101 Next frame = 900 Frame 917 Next frame = 917 Frame 924 Next frame = 924 Frame 959 Next frame = 959 Frame 963 Next frame = 963 # Free frames: # 45, 46, 104, 105, 106, 122, 134, 138, 139, 140, # 141, 142, 143, 144, 145, 146, 147, 148, 156, 166, # 167, 168, 169, 170, 171, 172, 173, 187, 204, 205, # 206, 220, 228, 229, 230, 231, 232, 233, 234, 235, # 237, 238, 239, 240, 269, 313, 314, 315, 318, 319, # 320, 343, 352, 353, 354, 355, 356, 360, 361, 386, # 399, 400, 401, 402, 403, 404, 405, 420, 432, 433, # 434, 436, 437, 438, 439, 440, 441, 455, 466, 467, # 468, 469, 471, 472, 473, 474, 488, 497, 498, 499, # 500, 501, 507, 517, 518, 519, 520, 521, 540, 550, # 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, # 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, # 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, # 581, 582, 583, 584, 593, 619, 651, 661, 662, 663, # 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, # 690, 712, 719, 721, 722, 723, 724, 725, 726, 727, # 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, # 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, # 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, # 758, 759, 760, 761, 762, 776, 781, 782, 803, 805, # 817, 818, 819, 820, 821, 823, 824, 825, 826, 827, # 829, 831, 833, 835, 837, 839, 845, 846, 851, 856, # 859, 860, 863, 864, 865, 866, 867, 869, 887, 889, # 890, 891, 892, 893, 898, 901, 909, 910, 918, 919, # 920, 925, 926, 927, 928, 929, 934, 935, 936, 937, # 938, 939, 940, 941, 946, 947, 948, 949, 956, 957, # 958, 960, 961, 962, 964, 965,