I got my port listed on the
DoomWorld source ports page, whoppee!
Also, thanks to Mordeth for pointing out that wrong date (now fixed)
sfdoom update
Ok, its been 1/2 term this week, I've done a shitload of work on the
new, mbf-based sfdoom. Not least the support for 'level headers' which
hold information about the level (eg level names, music to play,
par time etc.). Which is cool.
As far as names go, the most popular so far has been 'SMMU' or 'Smack
My Marine Up'. I'm not quite sure though, it sounds a bit tacky.. we
shall have to wait and see.
15 Feb 98
Names
I'm fed up with trying to find a name, so I've come up with a list of
suggestions from people. E-mail me
and tell me which one you think is best or send in more suggestions.
ENDOOM
SPISPOPD
SMMU (smack my marine up)
Duum/D00m/Doum
Slaught Marines and Bes Friends (SMBF)
1337d00m/ leetdoom
"sfdoom"
Oh yeah. I have decided to abandon the current sfdoom and restart it
based on MBF, at the request of
Mystican. I will add back all the stuff of the original sfdoom. So
far, I have already done:
Level naming does not have to be "MAPxx" or "ExMx"
compliant
Annoying little bugs ( chaingun sergeant shooting sound,
fast doors make slow door sound, low health medikit)
5 Feb 98
sfdoom
Still looking for a better name. In the meanwhile, the
binaries and the
sources are up of the latest
version (1.21). So go get em already!
25 Jan 98
More sF-Doom
I've decided to release sfdoom as it is so far, and it includes an
almost finished console and a quake-style 'start map'. Get it
here! It's cool!
18 Jan 98
sF-Doom
Yeah, thats what it's called so far - someone send me a name :).
Anyway, sfdoom is coming along "great" - heres a list of stuff:
Done
To do
Translucency
Console(1/2 done)
Coloured lighting
Music
Final doom support
Dynamic change screen res.
New screen 'melt effect(translucent fade)
Quake-style 'start map'
Heh.. i'm still not releasing it yet ;)
#define SCREENWIDTH ..
I have found the coolest screen mode ever for playing doom in:
800x200! You cant actually set a screen mode that size, so you have to
put it in 800x600 and use the top 200 pixels of the screen only.
Try it - its cool!
14 Jan 98
Coloured lighting!!!
Hi. It's me again. Anyway, I've been doing not much work this week,
mainly because I suddenly decided to make a doom source port. So
I've been spending most of my free time on that. I've added translucency,
fixed some bugs etc. The main thing I
want to say, though, is: COLOURED LIGHTING! Yes, I have managed to
implement a crude form of coloured lighting in my port. I've not yet
released it, but you can have a look at the screen shots (sorry 'bout
the startan :)