Doom Beta Screenshots (DOOM04)


screen00

Originally E1M2. This level was created back when there was no BSP for DOOM's levels and Carmack was using a sectorlist for rendering.
This is the area that John Romero created that partially forced Carmack to look for faster ways of stepping through the level
data for quick rendering. The problem with this area was the recursive sectorlist stepping problem - the renderer goes into a sector, then
another sector, another, etc. until it's stepping into the same sectors all over again: problems.


screen01

E1M2 prototype - down those stairs


screen02

Same E1M2 prototype


screen04

Same E1M2 prototype - down the hall